J. Whyte
Architectural Press | 0750653728 | 2002 | PDF | 160 pages | 6 Mb

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This is the first text to focus on virtual reality applications for design of the built environment. This guide explores the use of virtual reality at the practical level. It provides an overview of industrial applications of virtual reality and explores relevant scientific research.

Virtual Reality in the Built Environment is a guide to the practical uses of virtual design, construction, and management. Providing an overview of industrial applications for virtual reality and exploring relevant research, this book is an accessible and innovative resource for architects, designers and built environment professionals--bridging the gap between technological vision and current practice.

Author Jennifer Whyte shows how interactive, spatial, real-time technologies can radically improve modelling and communication of ideas, enable partcipation in the design process, and facilitated planning and management at the urban scale. The experience of lead users of virtual reality is used as the basis for understanding its promise and problems. Explanations of the underlying principles of this exciting interactive medium, a discussion of the cognitive, technical and organizational issues it raises, and international case studies illustrating practical applications are all included in this guide.

The author also provides a companion web site which provides online learning materials, including test-yourself questions, virtual reality models, and links to relevant sites, making it a valuable design resource and a stimulus for innovation.

* Informative guide for professionals and students conducting computer-based design work
* Accessible and innovative resource for every field of construction with a companion website for online learning
* Bridge the gap between technological fantasy and current practice with case studies from Britain, Japan, USA and Australia

About the Author

Jennifer Whyte is an expert in the use of virtual reality for the design and production of the built environment. After completing a degree in architecture, she worked in architectural practice and taught design at degree level before undertaking a PhD. Dr Whyte has conducted industrial case studies throughout the world and has reported the results of her research internationally in academic journal and conference papers, and through presentations to industry and articles in the trade press.


1 Using virtual reality 1
What is virtual reality? 2
Historical context 7
Focus on applications 18

2 Maps, models and virtual reality 25
Representations 29
Maps and models 35
Understanding virtual reality 41
Revealing hidden structure 51

3 Building prototypes 53
Simulating dynamic operation 54
Co-ordinating detail design 60
Scheduling construction 66
Drivers, barriers and issues 68

4 Design and wider involvement 73
New markets 74
Demonstrating technical competence 78
Design review 79
Marketing 90
Generating design? 92
Drivers, barriers and issues 96

5 Revisiting the urban map 99
Urban management and use 101
Planning 106
Drivers, barriers and issues 118

6 Practical implications 121
Design visualization in the project-based firm 123
Industrial context and issues 125
Reorganizing practice 130
Concluding remarks 132
References 135


...blends case studies and context into a useful guide to the practical applications of real-time, interactive, spatial technologies to design, construction and management. - Jerry Laiserin, The LaiserinLetter

Chock-full of leading edge real-world examples, this up-to-date study steers clear of both academic abstraction and mere boosterism of cool stuff. - Jerry Laiserin, The LaiserinLetter

For those who haven't yet experienced the effectiveness of this technology, Jennifer Whyte's work offers valuable insight. - Jerry Laiserin, The LaiserinLetter

For those who have already embarked on the virtual path, Dr. Whyte provides a road map to making VR real. - Jerry Laiserin, The LaiserinLetter -- Review

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