Showing posts with label CAD and CAM. Show all posts
Showing posts with label CAD and CAM. Show all posts

Building Information Modeling : Planning and Managing Construction Projects with 4D CAD and Simulations

W. Kymmell
McGraw-Hill | 0071494537 | 2008 | PDF | 270 pages | 16 Mb



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DESCRIPTION


In-depth information on BIM techniques and tools being used by major
construction companies.
This is the first in-depth explanation of Building Information Modeling concepts,
tools and techniques as applied to both new and retrofit construction projects. By
using this combination of 3D CAD (Computer Aided Design) and 4D animations,
you can dramatically improve communication, coordination and planning of
construction projects while reducing risks and costs.


LIST OF CONTENT


Chapter 1: Introduction to BIM
Chapter 2: Simulations
Chapter 3: Tools
Chapter 4: Construction Management Education
Chapter 5: Case Studies


EDITORIAL REVIEW



Mastering Revit Architecture 2009

T. Dzambazova, G. Demchak, E. Krygiel
Sybex | 0470295287 | 2008 | PDF | 784 pages | 7 Mb



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DESCRIPTION


Move beyond the basics of Revit and BIM and redefine your designs with this new edition of Mastering Revit Architecture. With updated coverage of Revit Architecture 2009 features, this comprehensive guide will help you discover best practices and tips that will make your projects smoother and their implementation easier. You’ll learn how applying key Revit and BIM priniciples to your designs will increase your productivity and improve your workflow plus develop a more thorough understanding of topics like design options and features, advanced modeling, and presentation techniques with the clear explanations and practical examples found in this book.


LIST OF CONTENT


1. Understanding BIM: From the Basics to Advanced Realities.

2. Revit Fundamentals.

3. Knowing your tools.

4. Setting up your templates and office standards.

5. Customizing system families and project settings in your template.

6. Modeling Principles in Revit I.

7. Modeling Principles in Revit II.

8. Concept Massing Study: Early Design Phase.

9. From Conceptual Mass to a Real Building.

10. Working with design options.

11. Creating Custom 3D Content.

12. Extended Modeling Techniques—Walls.

13. Extended Modeling Techniques—Roofs and Slabs.

14. Extended Modeling Techniques—Railings and Fences.

15. Presentation Techniques for Plans, Sections, and Elevations.

16. Presenting Perspective Views.

17. Areas and Schedules.

18. Evaluating your conceptual Designs: Sustainability.

19. Annotating Your Model.

20. Developing the designs: Smart workflows Pt1.

21. Moving from Design to Documentation.

22. Detailing and Coordination: Adding to Families.

23. Tracking changes in your model.

24. Worksharing.


EDITORIAL REVIEW


Curves and Surfaces for CAGD: A Practical Guide 5th ed

G. Farin
Morgan Kaufmann | 1558607374 | 2001 | PDF | 520 pages | 18 Mb



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DESCRIPTION


This fifth edition has been fully updated to cover the many advances made in CAGD and curve and surface theory since 1997, when the fourth edition appeared. Material has been restructured into theory and applications chapters. The theory material has been streamlined using the blossoming approach; the applications material includes least squares techniques in addition to the traditional interpolation methods. In all other respects, it is, thankfully, the same. This means you get the informal, friendly style and unique approach that has made Curves and Surfaces for CAGD: A Practical Guide a true classic.

The book's unified treatment of all significant methods of curve and surface design is heavily focused on the movement from theory to application. The author provides complete C implementations of many of the theories he discusses, ranging from the traditional to the leading-edge. You'll gain a deep, practical understanding of their advantages, disadvantages, and interrelationships, and in the process you'll see why this book has emerged as a proven resource for thousands of other professionals and academics.

* Provides authoritative and accessible information for those working with or developing computer-aided geometric design applications.
* Covers all significant CAGD curve and surface design techniques-from the traditional to the experimental.
* Includes a new chapter on recursive subdivision and triangular meshes.
* Presents topical programming exercises useful to professionals and students alike.
* Offers complete C implementations of many of the book's examples via a companion Web site.


LIST OF CONTENT


Chapter 1 P. Béezier: How a Simple System Was Born
Chapter 2 Introductory Material
Chapter 3 Linear Interpolation
Chapter 4 The de Casteljau Algorithm
Chapter 5 The Bernstein Form of a Béezier Curve
Chapter 6 Béezier Curve Topics
Chapter 7 Polynomial Curve Constructions
Chapter 8 B-Spline Curves
Chapter 9 Constructing Spline Curves
Chapter 10 W. Boehm: Differential Geometry I
Chapter 11 Geometric Continuity
Chapter 12 ConicSections
Chapter 13 Rational Béezier and B-Spline Curves
Chapter 14 Tensor Product Patches
Chapter 15 Constructing Polynomial Patches
Chapter 16 Composite Surfaces
Chapter 17 Béezier Triangles
Chapter 18 Practical Aspects of Béezier Triangles
Chapter 19 W. Boehm: Differential Geometry II
Chapter 20 GeometricContinuityforSurfaces
Chapter 21 Surfaces with Arbitrary Topology
Chapter 22 Coons Patches
Chapter 23 Shape
Chapter 24 Evaluation of Some Methods

Appendix A Quick Reference of Curve and Surface Terms
Appendix B List of Programs
Appendix C Notation


EDITORIAL REVIEW


Amazon.com Review
When a book of any kind warrants a fifth edition, there must be more than just a few things right about it. In the case of Curves and Surfaces for CAGD (Computer Aided Graphics and Design), Gerald Farin has written and maintained a definitive work on computer graphics and graphics programming.
The fourth edition of this work was published in 1997. Four years is quite a long time when it comes to anything computer-related, and even cutting-edge math theories get old fast in light of new ideas and trends. This new edition features a restructuring of the entire book, as well as new material on things like "least squares techniques."

Twenty-four chapters and almost 500 pages cover everything from introductory 3-D geometry through basic linear interpolation, to specific algorithms for curve constructions. As if the liberally illustrated chapters weren't enough, the publishers have put together a Web site that includes examples and C code from the book.

For any student of 3-D computer graphics programming, this definitive textbook offers history, theory, and practical examples that can be used in a variety of applications. The easy and friendly writing style makes this book a classic and a mandatory study for any student, or a must-have reference for any professional. --Mike Caputo



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